Super Road Blaster sourcecode
-also, version upped to 1.2-
I've uploaded the full sourcecode of Super Road Blaster to github.
This is version 1.2, which features a couple of bugfixes here and there as well as new features.
Regular release:
Super Road Blaster v1.2 for Super Nintendo (453Mb download)
Full changelog below:
- added support for 1/1/1 chipset SNES/SFC
- added persistent highscore saving to SRAM
- added level completion screens
- added support for new msu1 command (audio error)
- fixed glitching sprite tiles after game over/new game (super rare)
- fixed wrongly allocated palette on hud sprites (super rare)
- fixed death events in level 4
- fixed death event in level1
- fixed black flickering on scene change
- fixed invalid frames on real hardware (relatively rare)
- fixed single-frame gfx glitch on dashboard when dying
- fixed flicker on video load
- fixed pause not pausing video bug
- fixed super logo not getting deleted (super rare)
- fixed dashboard bg layer having wrong tilemap size