Super Road Blaster sourcecode

-also, version upped to 1.2-

I've uploaded the full sourcecode of Super Road Blaster to github.
This is version 1.2, which features a couple of bugfixes here and there as well as new features.

Regular release:
Super Road Blaster v1.2 for Super Nintendo (453Mb download)

Full changelog below:

Posted by d4s on 2012-08-31 00:24:08  snes homebrew msu1    [permalink]

Super Road Blaster v1.1

-this is it, the final version!-

219_1337448026.pngIt's official:
I've gotten quite a lot of valuable feedback after releasing version 1.0 and have been working hard on fixing any remaining issues.
Time to give you the definitive version, the biggest game on the system by far and the Sega Mega CD killer:

Super Road Blaster v1.1 for Super Nintendo! (453Mb download)
Mirror on superfamicom.org
Game manual


Ok, maybe I'm 20 years late, but who's perfect, right? ;)

Gameplay video:



Screenshots:

Intro
Super Road Blaster screenshot

Titlescreen
Super Road Blaster screenshot

Gameplay
Super Road Blaster screenshot
Super Road Blaster screenshot

Posted by d4s on 2012-05-19 19:20:26  snes homebrew msu1    [permalink]

Super Road Blaster released

197_1336942296.pngI'm releasing version 1.0 of Road Blaster for SNES today, which has aptly been renamed to Super Road Blaster. Not all planned features and requests (persistent highscore saving, 256color intro video etc.) have been implemented, but I hope you enjoy it anyway:

Click here to download (453Mb download)

Mirror on superfamicom.org
thanks to Matthew Callis.
Download includes game manual.

[Update] Archive has been updated to ROM version 1.1.

Posted by d4s on 2012-05-13 22:51:36  snes homebrew msu1    [permalink]

Road Blaster

-advancing slowly-

991_1329173739.pngJust a quick update for those waiting for the finished release of Road Blaster:

Progress has been slow, but steady. I've fixed a couple of memory leaks, polished up most of the graphics, added some bells & whistles here and there and most importantly corrected a couple of serious bugs in my video graphics converter tool.
On top of that, I'm also preprocessing the video with a filter in order to compress better, which is the key to NTSC video support.
Can't give you an ETA yet, and I suspect that I'll be busy working on that game for quite some time still, but I'll keep you posted.

Posted by d4s on 2012-02-13 23:55:39  snes homebrew msu1    [permalink]

Road Blaster on SNES

-beta 0.1 release-

717_1324879694.pngIt's that time of the year again...

A little late for christmas and sadly not finished, but rather barely playable, here's something new for your SNES.

The first direct port of a laserdisc game to the SNES, the first MSU-1 game and the biggest game on the SNES yet, at a whopping 6816 Mbit in size.
Msu-1 support is mandatory, so you will need either Bsnes or a sd2snes cartridge.

This thing is very unpolished, has a couple of graphical glitches and doesn't run in NTSC mode (due to v-blank limitations) yet, but I didn't feel like sitting on it any longer.

I give you:
Road Blaster
Mirror on superfamicom.org
thanks to Matthew Callis

Updates will follow. Feel free to report any bugs/crashes you might encounter.

Posted by d4s on 2011-12-26 07:08:15  snes homebrew msu1    [permalink]